![]() ![]() These well-crafted quests help give variety to a formula that has become conventional after more than a year of playing Skyrim. In a different quest, players will have to trudge through the same collapsed Nordic tomb several times, but during each trip the tomb will become more and more excavated, with a veritable prize awaiting players determined enough to reach the tomb’s furthest depths. ![]() One such dwarven ruin, for example, has players chasing dwarven cubes that control the water-level of the dungeon in what seems to be an ode to the Ocarina of Time’s water temple. Luckily, these repetitive experiences have (in most cases) been updated enough for players to enjoy a little more variety. And for an old nerd such as myself, this was all enhanced via the Morrowind backdrop that the whole thing is set upon.Įlder Scroll fans beware: nostalgia overload incomingĪlthough Dragonborn offers many new experiences, there are some aspects of Solstheim that may be all too familiar to fans of Skyrim, such as the Skyrim-esque dungeons filled with tiresome hoardes of draugr, and overused dwarven ruins laced with mechanical terrors. ![]() In another series of quests, I found myself chasing down the secret to making a new, special kind of armor, which pitted me against the loathsome Thalmor. After varying stretches of exploration, players will eventually discover a few secrets of Hermaeus Mora, and be allowed to select one ability to take with them as they make their way back to Nirn. I spent most of my time in Solstheim searching for the elusive, but lucrative, Black Books that, once read, would transport my character into the realm of Apocrypha. Dragonborn’s campaign will have the player exploring new Dwarven ruins, pillaging Nordic resting places, and searching for hidden knowledge in Apocrypha (Hermaeus Mora’s plane of Oblivion), all with the intention of defeating Miraak and releasing his hold over the minds of the people of Solstheim.ĭragonborn offers a ton of unique gameplay experiences, and a whole new island for players to discover, so the DLC refreshes a game that most people have already spent countless hours mastering. The story that follows revolves around Miraak, the first Dragonborn, and Hermaeus Mora, the Daedric prince of fate, knowledge, and memory the latter of which makes Dragonborn’s story a truly captivating experience. “This creepy mask will protect my face, right?” Tempted by the allure of more murders and looting to come, the Dovahkiin headed for Solstheim. While collecting the spoils of his homicide, the Dovahkiin discovered a note on one of the deceased that told of a boat to Solstheim and a mysterious guy who thinks I should be dead. They told my Dovahkiin that he was not the true Dragonborn and attacked him, which the Dovahkiin didn’t think was very nice and chopped off their heads. My journey to Solstheim began immediately, as I appeared in Whiterun and was met by two cultists wearing the products of a demented arts and crafts festival. A lot has changed in 200 years though and with Dragonborn, players return to Morrowind and Solstheim in the first substantial DLC offered by the Elder Scrolls V. Back then, the frosty island was home to werewolves, Nordic tribes, and the Daedric Prince Hircine. Years ago I spent much of my time wandering the island of vvardenfell in The Elder Scrolls III: Morrowind, and my obsession was extended during my adventures in Solstheim with the Bloodmoon DLC.
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